Priest of Erastil
AC 17, touch 13, flat-footed 14
Fort +2, Ref +3, Will +6
Longbow +8 (1d8/x3)
- 3/day Channel positive energy 2d6 (DC 12)
- 5/day—Predator’s Grace (Su): Swift Action, +10-foot bonus to your base speed for 1 round. This bonus increases by 5 feet for every 5 cleric levels you possess. Low-light vision for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- 5/day-Touch of Good (Sp): Standard Action, touch, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- 0/day-Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Standard Spells Prepared:
CL 4th, concentration +6
- 2nd—bull’s strength, delay poison, lesser restoration, align weapon (good) [D]
- 1st—magic fang [D], magic weapon, remove fear, shield of faith, true strike
- 0 (at will)—light, mending, stabilize, virtue
HERO POINTS: 1
Jhod is a cohort loyal to the party.
A traveling cleric and hunter who claims to have heard of the exploration charter and came to Oleg’s to offer his help.
He speaks with an accent that marks him as a man from Galt.
Jhod has also heard rumors of “lost temples” to Erastil in the Stolen Lands. He asked the adventurers to keep an eye out for anything of that nature—particularly an old temple guarded by an angry bear. After uncovering the lost Temple of the Elk the adventurers sent for Jhod. He arrived nearly exhausted after single-handedly defeating a pack of wolves. The battle versus the corrupt temple guardian was thunderous and epic, with flashes of divine power and clashes of purity versus corruption. In the end the adventurers were victorious, and Jhod’s debt to his god was paid. During the battle Jhod displayed impressive mastery over offense-supplementing magic and the longbow. He has offered his friendship and services to the adventurers in recompense for their help in cleaning the Temple.
Jhod had joined Liluye, Jac, and Kelak in a hunting tournament. Jhod seemed delighted to have a chance to teach Kelak the art of the longbow. However, when Kelak returned from the Old Sycamore afflicted with blindness, Jhod took it as a curse and ill omen. The cleric was furious and threatened to leave the post outright. Jac worked hard to convince Jhod to stay, appealing to his sense of community and duty to help others. Jhod has since been dubious of the party’s fortunes and his notoriously easy-going attitude has seemed stressed.
After joining Lilu, Jac, and the Free Irregulars in the defending the Trading Post from a Troll attack, Jhod set out with the druid and hunter to search for the rest of the adventurers. Jhod demonstrated his impatience for kobolds—citing them as hopelessly evil—and shared a few stories from his youth.
Jhod’s current goals include reconsecrating the Temple of the Elk.